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Post by Gorreci on Jul 12, 2010 12:27:44 GMT 2
Darius Cabral Appearance: Male -Long black hair, pulled back into a single braid, reaching down to his back. -Eyes are a light brown, that sometimes appears golden in certain lighting. -Stands tall at 6' 6'' -Weighs 235 lbs, -Age: Depends on the RP, but this particular character is more ideally suited for late 20's to mid 30's. Description: Darius has strong, determined jawline, and rugged features. His body is muscular, but not disgustingly so. His height, weight, strength, and the look of sheer determination he possesses has helped him avoid a good amount of unnecessary fights. He usually wears chain mail under his clothes, which has thwarted a few surprise attacks. Over the chain mail, Darius tends to wear unassuming clothing in an attempt to blend in, but is pointless due to his height. If there is any chance of a conflict, he dons his full plate armor. Often described as a titan on the battlefield, he is often the essential element of the front line. Both sides of a conflict see him as the median. While troops on both sides of a battlefield advance, feign, retreat, and counter-attack, Darius remains the constant. Equipped with a tower shield and bastard sword, with full plate armor, he forms a solid wall, against which men from all walks of life have failed to bypass. Though he may be strong and tough, Darius isn't what one would describe as 'fast.' While not necessarily slow, he isn't fast. He cannot run as fast as most other soldiers (especially with his plate armor), and his attacks are usually slower. In fact, one tale circulated for a few years of how a rogue nearly got the best of Darius, essentially dancing around him, stabbing at vulnerable areas and dodging every counter-attack. Eventually, Darius managed to bash the rogue with his large shield, knocking him back several feet and then charging after him like a stampeding bull, crushing the rogue with a final blow. The battle took its toll, however, and left Darius severely injured. History: Born to a middle-class family between a blacksmith and a farmer, Darius Cabral had a hard but rewarding childhood. The constant physical labor built his body to incredible strength, and his father's blacksmith heritage gave him his toughness. Eventually Darius left home, in search of something with a little more excitement than what he grew up with. When he joined a mercenary band, he got more than he bargained for. What he experienced wasn't adventure, but pain, loss, and suffering. Making friends and losing them, making allies and being betrayed by them. It seemed like a never ending cycle. Eventually, Darius left. He didn't return home, nor did he join another merc band. He became a freelancer, trusting and relying only on himself. Those hard years closed his heart to others. He now travels as a nomad, righting wrongs and crushing anyone who tries to stop him. Personality: Strong and determined, with tremendous willpower. Closed off to other people. Doesn't trust anyone, and travels alone. The only thing that motivates him to move forward is his determination to keep others from suffering the same pain he felt through his merc years, and his strong belief in what's right.
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Post by Gorreci on Jul 16, 2010 20:36:31 GMT 2
Name: Captain Garreth Ronan
Age: 36 Appearance: Tall and muscular with a no-nonsense look about him. He has short black hair in a strict military cut. Pale blue eyes reflect both understanding and determination. His uniform is befitting of an EF officer, and rarely wears anything else, the military being his life. Personality: Captain Ronan is a determined individual. While not stupid, he has often proven a stalwart obstacle for his adversaries, inspiring allies to rally beside him. This does not make him closed to suggestions, however. He listens to his crew regularly, and often takes advice and requests into consideration. Though he takes these things into consideration, he does not always implement them, and always explains why. He understands his crew, and believes that high morale will mean high productivity. Rarely takes shore leave, preferring to look after his ship. Bio: His parents never even considered joining the EF. They viewed the military as too violent and dangerous. When they had their son, Garreth, they moved to a small town on an isolated shore. Though they were wealthy, Garreth couldn't find any happiness in the soft, quiet life his parents provided him. He wanted to explore. As soon as he was of age, he left for the EF Officers Academy. Graduating top half of his class, he went on to become an impressive leader. While not by any means the best commander put in charge of a ship, he is reliable and loyal, two values which ensured him a position on the EFS Nelson, soon renamed to the EFS Fenrir. Leadership Traits: Stalwart, Understanding. This character was made specifically for the Lost Beyond the Edge of the Known RP in the Roleplayer Guild.
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Post by Gorreci on Jul 17, 2010 22:01:34 GMT 2
Garen 'Wraith' History: Discovered by a large bandit group at a very young age alone in the basement of an abandoned building, young Garen was taken by the group. They gave him food and water. They healed his wounds. They made sure he was healthy and physically fit. And then they made him fight. From the young age of ten, he was forced to fight in a caged arena in the middle of the bandit camp for food and water. Forced to fight for life, he fought savagely, always striking pressure points and exploiting weaknesses. He fought using stealth and cunning as well. All he knows of his past is a short letter from his parents left on his body as an infant, telling hime only that his name is Garen and that they could not keep him with them if he were to survive. His title, 'The Wraith,' is just that. A title. He maintains no loyalty to it, but many people in the local area wasteland know him by that title, and can use his fame to his advantage in some situations. Appearance: Mid-twenties, Short jet-black hair, and golden-hazel eyes. His young face is dominated by a faint scar, made white over time, stretching vertically over his left eye, centered to the point that it looks almost artificial. The cut never made it to the eye, so he still retains vision in both eyes. He wears a long gray sleeveless trenchcoat with a whitish hue. Though it has many cuts, it still serves its purpose during the cold nights, and when he's making his way around an enemy, trying to stay hidden on a bright day. His shirt and pants were also once gray, but time has worn away the artificial color and has tainted it to the point where it blends into the waistland eerily well. (Think Assassin's creed in style, with a more modern look). Items: 1 Hunting knife, sheathed horizontally along lower back. 1 Well-worn long blade, sheathed on the left side of his hip. 2 Well-maintained shortswords, both sheathed on Garen's upper back, making an 'X' shape. 1 Throwing axe, holstered on his right thigh. Sometimes used as a hatchet. 1 Small crossbow clipped to his left thigh, 5 metal bolts and 10 wooden bolts. Bolts kept in a small pouch with slots for each bolt, minimizing the noise they make as he moves. An aged "Camelbak" hydration system. built-in pouch holds a few whetstones and a sword cleaning kit, along with the water reservoir. All is taken off in a fight or when stalking/sneaking, to reduce noise. This character is an older one I used a while back on the Nexuswolf Forums. He was used in the roleplay 'Badland Nomads,' which was a post-apoc RP. I made this character to be slightly different, as the other characters all had firearms that regularly had to be maintained and failed often, I decided to make a stealthy melee character with primitive weapons so chances of failure were less likely. Also used as an assassin character (was inspired by Assassin's Creed, after all).
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Post by Gorreci on Jul 17, 2010 22:11:23 GMT 2
Alastair Randall
Age: 21 Rank: Lieutenant Bio: Alastair has been around massive battle walkers his entire life. Both parents were high ranking members of the EUC Forces for as long as he could remember, his father an NCO and his mother a CO, living on a small estate outside London. They retired the year he joined the EUC forces, both parents proudly attending his graduation as he stood tall. He Knew the ins and outs of military life, though some things his parents never prepared him for. At first, he was enlisting to serve as commo support and logistics, but his superiors saw something else in his multitasking talents. A small amount of brilliance allocated to each task went a long way, as far as they could tell, and felt he was destined for something a little more... challenging. A week after his promotion to Lance Corporal, he received a Titan Pilot Packet and commission packet, already signed by his commanding officer and his company commander, along with several recommendations. All he needed to do was fill in the paperwork and turn it in. He hesitated, but turned in the packet the next day. Before he knew it, he was in the most complex training he had ever gone though, though he enjoyed every bit of it. While some think it funny that he joined the Titan corps despite his brilliant multi-tasking skills, and not the Core squadrons or Chameleon forces, it was more for a support role than stomping around lighting everything up. In fact, he received specific training on a secondary command/fire support Titan. Capable of controlling squadrons and providing a storm of withering fire at long range at the same time, the role perfectly fitted him. Appearance: Standing at an average 5'6", Alastair is not known for his commanding presence. He has a fit build, but rarely found need for physical requirements until he joined the Titan corps. He keeps his blonde hair in a fade, and keeps his appearance clean, if not always sharp. Always has new patches and badges for his uniforms. Mech Type: Titan, "Gatekeeper" Role: Overwatch and fire-support General Description A massive 5 stories tall, this Titan has been optimised specifically for Lieutenant Randall. While not as heavily armed as most Titans, it has more complex computing tehcnology than usual, letting Alastair run more predictions and alterations on strategic plans and his artillery barrages. While it carries an impressive payload, logistics suite, and a decent amount of armor, it is incredibly slow and nearly defenseless at close range. It was designed to move behind the main body, advaning on the rear line with the front, providing fire support and logistics. It was never meant to be directly on the front lines, where cores and chameleons would be free to speed around and overwhelm it. Ammo can also cause an issue if supply lines are too stretched. Since the Titan was designed for support and keeps to the rear, it can usually re-supply mid-battle with the help of mobile re-supply units. It has thick, rear-jointed legs, with a hunched torso. The cockpit is on the foraward part of the upper torso, which is large enough for the crew of three to have their own multi-screen terminals and still manage to move about (in a limited fashion), and provides a wide visual for those inside. Standard Equipment: Command and Control system designed to transmit with a certain priority, to cut through battle chatter and communicate commands quickly Advanced targetting system Basic movement servos, this Titan is not designed for rough terrain, through its size and large feet keep it stable Standard Weaponry: 2 Large-bore Artillery guns on back, mounted on either side of the comms array. 20 shells for each cannon, 15 HE, 5 Incendiray/area denial ordnance. Each arm has 2 250mm cannons for a smaller-bore artillery function. 25 rounds for each cannon, 20 HE and 5 API. API rounds for anti-Titan combat. Opposite the cockpit, on the underbelly, is a small mounted pulse-laser, as a last-ditch counter-measure against infantry and possibly low-armored chameleons. Runs from the Titans massive generator, so that it doesn't require ammo. Picture for reference (Not exact, as in 2 cannons on top (middle 2 replaced with the C&C equipment), and only 2 cannons in the arms instead of 3. I'm trying to keep from being overpowered here. I think I may have crossed the line already...) Again, this is an older RP character that I, unfortunately, never got to use. The Nexuswolf Forums died before this RP could start. A real shame, too, considering that I believe this to be the best character I've created for any RP. It took me the better part of a day to create this character (given, I was done with school and hadn't gone to basic yet, so I didn't do anything all day but work on this).
Perhaps I'll have a chance to bring this character to life one day.
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Post by Gorreci on Jul 25, 2010 0:25:07 GMT 2
Name: Urius 'Orion' Nikon
Race: Minotaur Age: 60
Personality: Calm, wise and hard to offend. There are a few discussions that can get Urius fired up; however, the only people who know what these topics are, are people who have talked to him before and learned through experience. Though trained and experienced in the art of war and strategy, he prefers to sit atop his mountain home in peace, living a simple life.
Appearance: 7'0", White fur with silver hooves and horns. His left eye is white as if it were blind, but he sees better out of that eye than the other. His right eye is a deep black color, providing a strong contrast to the rest of his figure. He wears medium plated armor, light enough to give him easy movement, but heavy enough to give some decent protection. Over his armor he dons a white cloak to add to his 'aura' of mysticism.
Weapons: A long spear, taller than Urius himself, which pulses with the ancient magics that he uses in battle and healing. He also carries with him a short, simple blade, that he uses for everything, from simply cutting wood, to battle alongside his spear.
Powers: Commands some spiritualistic powers, that allows him to heal others to a certain extent. Can also call upon ancestral spirits to guide him and others, making movement and thought much easier, like an extra boost of adrenaline. Only lasts for a few minutes, and often summoning could possibly anger the ancestors for Urius' reliance on them.
History: Born in a small Minos nomadic tribe before the wars started, Urius Nikon was raised in the ways of shamanic warriors of the tribe. Once reaching his full height at the age of 24, Urius received his personal spear, forged from pure ivory, with an obsidian tip. It was engraved with multiple runic symbols.
Not long afterward, Urius left to join a band of mercenaries that were boasting of the wealth and glory they could get from the wars that had started a few years before. The humans, who had comprised of most of the merc company, had trouble memorizing his name, and thus simply called him Orion, a small play on words, combining 'Urius' and Nikon' into Urion, which eventually evolved into Orion. Though they were interesting times, Orion wished for something a little more... meaningful.
During one particularly brutal battle between the armies of Balan and Aienster, Urius saw the loyalty that the troops of Balan showed toward their superiors, and their willingness to do what they had to without any complaint. Inspired by this, he gave his good-byes to his merc friends and joined the Balan army.
Years passed, and after a few too many bloody battles, Urius retired with high honors. Though minotaurs live, on average, a few decades longer than humans, Urius Nikon is by no means young. A tried and true warrior and companion, many have heard of elaborate tales of heroism and grandeur not only from him, but about him as well.
The war is flaring up again, however, and tales still circulate about Orion. A few friends from his warrior days have climbed the great mountains in order to find him, and convinced him to yet again serve in the Balan army.
Allegiance: Balan
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Post by Gorreci on Aug 9, 2010 20:20:36 GMT 2
Mordecai Belisarius [/b] Male Hair: Black hair, neck length Short beard and mustache Eyes: Black Height: 5' 11" Weight: 185 lbs, Age: 28[/center] Description: Mordecai Belisarius is a strong and silent figure. He is rarely seen conversing with anyone other than those that provide his contracts. He's rather well known in a few towns for bringing back proof of his accomplishments and donating them to the town to put on display as a trophy. At all other times he is silent as a specter, going from place to place performing various jobs to upkeep his equipment. Though the lands forbid the killing of other races for such reasons as hate or bias, there many other creatures out in the wild that fetch hefty prices for those that are capable of exterminating such mythological beasts. That's where Witch Hunter Belisarius comes in. His people has taught him well, and he terminates his contracts with extreme professionalism. He commonly wears long coats with layers of plate and quilted armor underneath, creating a foreboding silhouette. attached to his armor in pockets, sheaths, belts, bandoleers, and other slots, are a variety of hunting implements, from stakes, potions, throwing knives, silver blades, and many herbal ingredients. He has yet to meet a challenge that could not be countered by the equipment he carries. He carries a few weapons, not including the others listed above. The blade Mordecai keeps sheathed at his hip is his Witch Blade, perfectly balanced and rather light for its size, it has an enchantment that allows it to cut things that aren't just in the physical realm. Magic can be split, ghosts can be cut, and wraiths can be stabbed by the blade. Other than that, however, it is simply a high-quality blade. His other weapon, a small crossbow ((No pistols like in the picture )), is unique in that it can hold two bolts at a time. The design used is unique to his people, and if they do not carry a bow with arrows, they use this unique crossbow design for their ranged necessities. The ammunition he carries is a variety of crossbow bolts, ranging from plain wood stakes, to specially designed pure silver bolts. History: Born and raised by witch and bounty hunters, he grew up learning the myths and fables of the lands, learning to tell truth apart from lies. He also learned how combat these beasts and beings. His parents were convinced that the only intelligent beings worth living were humans, and sometimes elves, depending on their lineage. In fact, they filled him with so much bias that, even now, he looks upon other races with such disdain and hatred that only the laws of the land stays his hands. Otherwise he would have left a trail of destruction in his wake throughout his travels, though constant exposure to other races has tempered his ingrown prejudices somewhat. Long days of travelling and grueling battles with all sorts of beasts and creatures has left Mordecai scarred and weather-worn, but he has come out stronger for it. In his past he has often had run-ins with the law. Most of his contracts are border-line illegal. Many provinces and kingdoms have tried to escort him out of their domain, only to realize that it would take more than a few soldiers to make him leave. In the end, most provinces decided it was easier just to have the locals ask him to finish these jobs than to send valuable soldiers off on the same task. Personality: Quiet and enigmatic. Very few people know his first name, and the only ones who know his last name are those that dealt with him. There are very few Witch Hunters that have the same reputation, as they tend to keep to themselves. No one is quite sure what motivates Witch Hunter Belisarius to do what he does. Is it a promise he made to someone? Perhaps a debt that needs repayed? Or is it just that he enjoys slaying these beasts so much, that he needs no other reason to help the people rid themselves of these creatures? Skills: Although Mordecai is proficient in swordsmanship, marksmanship, and magic, he is not the master of any. It is the combination of these skills that makes him the dangerous Witch Hunter that he is. He cannot out-fence a dedicated swordsman, out-shoot a dedicated marksman, or out-magic a dedicated mage, but he can certainly defeat each using his skills in tangent with each other. There is only one job he is unrivaled in, and that is his namesake. Witch Hunter.
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