Alice
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Post by Alice on Jul 6, 2010 7:43:34 GMT 2
Sophia Malija Hair: Brown Eyes: Blue Height: 4'11" Weight: 109 Sex: Female Orientation: Straight Birthday: 23 August Profession: Former mechanic, now mercenary Likes: Water, Watermelon, Electronics Dislikes: Fire, Eggplant, Old People with Electronics Family: Mother (Karen), Father (Alejandro), Brother (Red) Genre: Modern or Near Future / Scifi, Fantasy, Realistic Note: Deliberately simple so she can be modified easily to fit the particular campaign.
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Alice
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Post by Alice on Jul 6, 2010 20:54:13 GMT 2
Xiao Class: Messenger, Spy, Assassin Age: 24 Birthday: 17 July Gender: Female Height: 5'4" Weight: 116 lbs Hair: Shoulder length black A-line bob, with a fringe that is bleached and dyed teal. Eyes: Black. Face Shape: Round Alignment: Chaotic Neutral Orientation: Bi Personality: Cold to new people, but very affectionate (and cuddly) once she's close to someone. Inventory Filled: 11/12 Weapons: Stun Rod (in her hand or "sheathed" at her side (collapsed and put in her pocket)), Bowie Knife (in a hidden sheath on her leg), Parker Hale Model 85 (Sniper Rifle, on her back when not in use) Armor/Clothing: A black tank, white cargo pants that conform to her legs, a teal messenger bag, teal and black tennis shoes and black leather fingerless gloves. An armband on her left arm shows her association with The Light. Inventory: 8 loafs of crusty bread, 6 bottles of water Special Skills: A master of parkour and is also capable of using rifles with deadly accuracy up to a mile away. However, she is not so lucky when using pistols, having almost no chance to hit a target at 50 feet away. She makes up for this with her skill with lightweight melee weapons, like stun rods. She can also run for a full day without tiring, only requiring a little water and food, having already adapted to the lack of food and water.
Genre: Post-apocalyptic.
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Alice
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Post by Alice on Jul 8, 2010 19:06:01 GMT 2
Allouette Blanc Age: 413, but looks 16 Gender: Female Birthday: 16 October Hair: Blond, curly, loose, to the middle of her shoulders. Eyes: Glassy blue Height: 4'11" (eternally) Weight: 108 lbs (eternally) Face Shape: Heart Alignment: Chaotic Neutral Orientation: Lesbian, but will occasionally use a male human before killing him. Personality: Despises humans and thinks that anything with such a short life isn't worth being anything but food. To other vampires, she's loving and accepting, regardless of what they were like before they turned. Clothing/Armor: A black suit and professional-looking sunglasses. Dangers: Will die if exposed to sunlight, can be killed (the only way to kill her other than with sunlight) if she is frozen and incinerated while frozen. She must be trapped in ice for the incineration to succeed, otherwise, she'll survive the heat and will be strengthened by it. Genre: Modern vampire realistic fantasy with elements of romance (vamp/vamp romance only, unless she's using a human for food afterward).
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Alice
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Post by Alice on Jul 13, 2010 3:52:57 GMT 2
Oriana Appearance:
Female -Shoulder length, wavy, brown hair, separated and tied into four even sections by teal ribbons. -Eyes are two different colors; one pale blue, one dark brown. They were originally both blue, but she modified one magically. -Is a whopping 4'9" -Weighs 101 lbs. -Age: 19 Description: Oriana has soft features, except for her almost manly jawline (still feminine, but almost manly). Her eyes show a lot more seriousness than she means to, as she is quite playful. She is relatively strong (really, not very strong; can only lift about half her own weight on her shoulders), but the muscles don't show. She wears furs and skins, with the occasional leather if she can afford it. These are usually caked with mud from living in the forest for so long. Under these furs, she wears a very feminine outfit, but it's not practical to wear it alone unless she's in town. Every once in a while, she'll wear a very fancy dress, but made from furs and leather, complete with corset. All of her time in the forest has given her numerous scratches and her magic has earned her the title of The Forest Witch to townsfolk in the surrounding towns. This isn't something she disapproves, either. In fact, she's aided their opinion by charming men, entering their homes, and then igniting them with more magic. The demon possessing her flesh and appearing as a moving tattoo isn't exactly a reason to not be afraid. While her magic is strong and quick, it is also unpredictable. She can rely on the demon to make it more predictable, but at the cost of a significant deal of power. She can enhance the demon's magic a little by dancing, creating a prolate spheroid of magic around her. This limits range to within just a few feet from her in any direction, but it is stronger; however, it's still not nearly as strong as her unpredictable wild magic. Strong negative emotions, however, cause a frightening release of magic, harming friend and foe alike. The ground beneath her boils, her hands release a suffocating and poisonous fog of pure magic, her eyes glow brightly, and the ends of her hair pour out smoke. Excitement and positive emotions have a similar effect in that her eyes glow and her wrists release wisps of magic, but nothing comes of it except the rare, spontaneous tongue of flame. History: Oriana was born to a traveling family. They were deeply religious and also deeply afraid of uncontrolled, unschooled magic. When the clan found out about her magic (disastrously, with a wagon of the caravan erupting in flame) not long after she began puberty, she was abandoned in the forest with only a knife and her clothes. She took the name of the goddess to to whom the shrine she was abandoned at in the forest was devoted to disconnect herself from her family. She was provided with everything she'd needed in terms of food, water, and shelter by the people who visited the shrine and her occasional scavenging. The deeply religious regard her as an avatar of the Goddess Oriana, as she looks almost exactly like images of the goddess appear, but all others fear her for her magic. She later found she wasn't the only member of her family to be abandoned like this; her great grandfather, Rowlous, had been, as well. Eventually, the nobles in charge of the towns she was attacking decided to stop giving her credit for the kills, calling it a plague. She didn't complain, since it meant she could kill at a quicker pace, as diseases are stronger than superstition. Personality: She's a little on the crazy side and trusts nearly no one. The locals in nearby towns believe her to be a "Forest Witch" who "charms men and kills them in the woods, where she steals their souls." This is only a partial truth however; she charms men, kills them in their homes, and steals their money to buy food and new clothes when hers deteriorate. She's not completely crazy, however; she just does what she wants when she wants how she wants to do it. Mind you, that does mean she spends a lot of time jumping through the trees and killing people who are hunting her, but they clearly deserve it. However, despite her antisocial and untrusting nature, she does not like being alone; loneliness means it's harder to survive. However, having lived in the woods and more or less becoming feral, she cannot integrate with normal society and were she to find a lover, they would have to be as wild as her.
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Alice
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Post by Alice on Dec 6, 2010 20:47:04 GMT 2
Adelle Francescu Location: The Garden District Difference: Adelle lost both her arms in a car accident (There were three cars involved. She was in the middle one, sitting in the passenger seat, since the car only had two seats, next to her dad, who was driving her to school. She didn't go to school that day. Imagine that). She has since become completely accustomed to doing everything with her feet or mouth, including things she probably shouldn't for safety reasons...like climbing.
She also has another difference that she has not realized yet, though she has already experienced its benefit once. Personality: Adelle is very hyper (dangerously so, at times) and doesn't seem to notice her lack of arms until people bring it up. She has a habit of making faces back at people who look at her funny and can be rude to people she just met, often giving the wrong impression. Appearance: Adelle has brown hair in a pixie cut, which is fitting for her small frame. She is short compared to a lot of people, but not freakishly short, coming up to the collarbone of the average man. Her skin is slightly tanned, but still pale, and her eyes are bright green. She wears flip flops to make it easier to do things with her feet, but she claims it's to show off her pretty toes, which she usually has painted in bright colors, like the rest of her clothes. Notes: Has someone living with her who dresses her and takes care of things she can't.
Is also being followed by a sniper who communicates through a black, light-absorbing fluid.
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Alice
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Post by Alice on Feb 12, 2011 20:35:28 GMT 2
Lucie Rogue (Bard) Orlesian Plaything of Madame Genevieve Weapons: Hidden Blade on left arm. Also has a dagger, but rarely ever uses it. Armor: Lamb-skin gauntlets, Orlesian leather armor, high court shoe
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Alice
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Post by Alice on Mar 14, 2011 17:14:29 GMT 2
Feryn, Damir1 "Street" Mender HP 28/28 Lv 5 Exp 10/130
Belief: "No one, not even the one who makes others suffer, deserves to suffer." Belief: "One must be strong if they wish to survive, but accepting help is a sign of strength." Goal: "I will show that what I do, my magic, is not as evil as others make it out to be, and will be legally accepted as a healer."
Attributes: Mind 4, Heart 3, Perception 2, Body 1
Size: 7 (7'4") Injuries: None
Traits and Assets: Flesh Mending (spell) 4 (Removes 1 injury level per rank if successful. Only works on fleshy creatures.) Numbing (spell) 4 (Numbs pain. It lasts only until a periodic check at a cumulative -1 fails) Blood Control (spell) 4 (Controls the flow of blood in the target. Doesn't do much on its own, but can be used to cause bleeding, doing (rank)d2-(rank) damage per turn: 4d2-4 (0-4)) Hiding 4 Silent Stepping 3 Confidence 4 Heal (spell) 1 (restores (rank)d6 HP)
Equipment: Leather Armor (Light) 4 (+2 defense penalty, +1 casting penalty, only used in a normal body attack) Studded Leather Skirt (Light) 2 (+2 defense penalty, only used if legs are being attacked)
1 Damir are a race I'm working on now. So far, they're just humans with a different culture. Still debating their appearances. Probably pure white skin with red-violet tones, black hair from their heads to tailbones, violet eyes (ranging from white to black in shades of purple, probably), and massive bodies. Or something. Not sure.
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Alice
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Post by Alice on Mar 14, 2011 17:14:39 GMT 2
Pietra, Damir Mercenary HP 33/33 Lv 5 Exp 10/130
Belief: "Women who don't speak their minds are more hopeless than men who do." Belief: "Flesh is not a valid currency and should never be bought or sold." Goal: "I will liberate the slaves and prostitutes of Denaer."
Attributes: Body 4, Mind 3, Perception 2, Heart 1
Size: 7 (7'6") Injuries: None
Traits and Assets: Pride 4 Magic Resistance 4 Bloodlust 4 Faster Than Normal 4 Charmer 4 Evasion 4
Equipment: Heavy Armor 3 Longsword 3 (5d2+3)
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Alice
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Post by Alice on Mar 14, 2011 17:47:09 GMT 2
Nelei (pronounced "Neh RAY"), (undocumented) Nyane (hybrid) 1 Blood ApothecaryHP 16/16 Lv 4 Exp 100/110 Belief: "If a few people have to die to make me stronger, they're going to be remembered as martyrs for a good cause." History: "Because of her parents (whom she never met), she does not appear as young as a normal nyane, making her an outcast of both nyane and humans." Goal: "I will be known as a nyane when history remembers me, and not as a human." Attributes: Body 2, Heart 2, Mind 3, Perception 3 Size: 4 (4'8") Injuries: None Traits and Assets: Heterochromia 0 Outcast of Her Own Race 2 Blood Sacrifice (spell) 4 (sacrifices own blood to heal another or vice versa. The amount she sacrifices cannot exceed her own, but may exceed that of her target. If casting on an unwilling target, the chance of success being penalized by target's Heart score. The penalty is cut in half if Blood Control is used just prior to casting. Requires the one sacrificing to have blood, but not the one being healed. The total HP transferred (in a 1-to-1 ratio) is UP TO (rank) times (level): (20). Causes the one to sacrifice to lose (rank)d2-(rank) HP per turn from bleeding (4d2-4, 0-4)) Knife 1 Blood Control (spell) 4 (Controls the flow of blood in the target. Doesn't do much on its own, but can be used to cause bleeding, doing (rank)d2-(rank) damage per turn: 4d2-4 (0-4)) Hiding 2 Secretive 1 Appearance of Innocence 0 (-3 on charisma rolls) Flesh Mending (spell) 3 (Removes 1 injury level per rank if successful. Only works on fleshy creatures.) Blood Slave (spell) 3 (Only works on creatures with blood. Chance of success is a normal pass/fail roll with a penalty equal to the target's Mind score. If no Mind score is presented, it is assumed to be 2. Can only have one slave at a time, and control only lasts until the caster sleeps. The slave can think and remember what they've done while enslaved, and if it goes against their wishes, can fight back against the control (Mind check, penalty equal to the caster's rank in this spell). Success of this spell causes both the target and the caster lose blood at a rate of (rank)d2-(rank): 0-4) Demon's Claws (spell) 3 (Can only attack for 3 turns. On the first turn, attacks deal ((rank*2)*level) damage, at the cost of (rank) defense. On the second, they deal ((rank*3)*level) damage at the cost of (rank*2) defense. On the third, attacks deal (rank*4)*level damage at the cost of (rank*3) defense.) Equipment: Jagged Knife 2 (3d2+2 damage, causes bleeding for 2d2-2 (0-2) damage per turn) Reinforced Cleric's Robe 4 (+3 defense penalty, -1 Appearance of Innocence check with anyone but priests or those who recognize her) 1 As it says, she's unsure of what her father was. She doesn't look like a child, instead looking like a preteen. Her arm and leg fur is softer and only half as long as a normal nyane and has streaks of violet in it. The parts closest to her hands have bloodstains from her trade, but she tries to keep the fur as soft as she can. She has one violet eye and one mango orange one, which is unnatural for any race. Her ears are smaller than a normal nyane and her head hair is nowhere near as colorful, simply being a strangely tinted brown. It should be noted that while she HAS a knife with whic to draw her blood for magic, she prefers to use her teeth.
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Post by Alice on Apr 1, 2011 21:31:27 GMT 2
Ivaylo, Voshi Pirate HP 26/26 Lv 5 Exp 0/130 Belief: "Magic is a tool, not a curse." Goal: "He will make magic accepted where it is not." Fear: "He will be killed because of his magic." Body 3, Mind 3, Perception 2, Heart 2 Size: 5 (5'8") Injuries: None Invisibility (spell) 4 (becomes invisible, but still has to be quiet. Cannot maintain the spell and fight, so any action other than regular movement ends the effect) Silent Step 4 Seafarer 4 Rapier 4 Burning Touch (spell) 4 (Requires a regular hit roll for success, with a +2 penalty. Deals 3d6 damage + (Mind) + an additional d6 (unreduced) to targets wearing heat-conducting armor + d6 (unreduced) damage at the end of the round if clothes or other flammable materials were touched) Grafted Armor 4 (counts as tier 4 medium armor: +1 penalty) Equipment: Rapier 6 (5d2+6 damage)
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