Alice
Admin
Bad Wolf
Squishi
Posts: 571
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Post by Alice on Apr 16, 2011 15:39:19 GMT 2
-sigh- You're lucky story trumps rules. -nodnod-
Also, Pietra, Faryn, Nelei, and Ivaylo are going to be travelling for close to a year, since the ocean is...rather large. So I'll be pretty much just GMing until I find the right time to drop in Avierah.
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Alice
Admin
Bad Wolf
Squishi
Posts: 571
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Post by Alice on May 3, 2011 21:13:18 GMT 2
Meptoa, Soulbound Merc HP: 16/30 Lv 5 15/130
belief: "To fight is to remember" beleif: "War is my homeland" history: "I was once the bane of humans, now i am but a shell of what i was..."
Attributes: Body: 4 Mind: 2 Perception: 2 Heart: 2
Size: 9 (9'7") Injuries: None
traits/assets: Endurance: 4 Lifesight: 0 (Sees living things in any light (or lack thereof)) magic immunity: 4 Adamantine Armor: 4 Unarmed Fighting: 4 Wisdom: 3 Self-Repair 0 (Heals self for (d%*0.5)%) Armor Piercing: 2 (adds spikes to fists, adding 2 damage AFTER reduction) (3 points remaining)
Equipment: (unused 6)
appearance/brief racial history: 9'7" ornate adamantine armor construct. was once human, but after death, was sealed into the armor by a powerful sorceror.
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Alice
Admin
Bad Wolf
Squishi
Posts: 571
|
Post by Alice on May 3, 2011 21:14:51 GMT 2
Trobilu, Shadow Reaver Shadow Assasin HP: 28/28 Lv 5 0/130
Belief: "Death is but a simple side effect of life." Goal: "I will become the Master Assassin one way or another." History: "I found Meptoa hidden under the streets of Crifak in a dormant state, and woke him, soon we became an unstopable duo."
Attributes: body: 2 Mind: 3 Perception: 3 Heart: 2
Size: 5 (5'4") Injuries: None
Traits/assets: deft strike: 4 weapon improvisation: 4 dual daggers: 4 silent step: 3 hiding: 3 persuasion: 3 insubstantial: 0 (Counts as rank 2 defense) shadow step: 0 (If in a shadow, can teleport to any point also in shadow up to 10 feet away. Attacks immediately after shadow stepping are at a +2 penalty) stealth: 0 (Gets -2 on appropriate rolls) (3 points remaining)
Equipment: dagger 2 (3d2+2 damage) dagger 2 (3d2+2 damage) Medium Armor 1 (+2 hit penalty) Heavy Metal Vambraces 1 (these are highly upgradable and very useful in close combat.)
appearance/brief racial history: 5'4", wearing black robe. Shadow Reavers were created accidentaly by necromancers. they are made of shadows, but take a human form.
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Alice
Admin
Bad Wolf
Squishi
Posts: 571
|
Post by Alice on May 3, 2011 21:17:06 GMT 2
Fivlar, Aycienti Seer HP: 0/23 Lvl: 5 65/130
about 6', fairly thin, grey eyes, long white hair and full beard.
belief: "i see what i see for a reason" goal: "I will guide those with great destinies so that they may bring to fruition that which they must. history: was born into his calling as a seer, and has done as such
Attributes: Body: 2 Mind: 4 Awareness: 3 Spirit: 1
Size: 6 (6') Injuries: None
Traits/Assets: Darkvision: 0 foresight (passive ability): 4 (Nullifies surprise, sees first round of combat) Faster than normal: 4 Firestorm (spell): 4 (fire twists into a tornado, the friction fuels the fire. the firestorm is a sustained spell, able to be on the playing field for 5 turns as long as concentration is not broken. does (rank)d8 damage per hit target. if concentration is broken, one of two things happen (decided by a d2, 0=fail) if failed, the firestorm stays the rest of the five turns, but is out of control. (that roll has to be done every turn after summoning btw) if roll suceeds, it dies down. caster must concentrate until firestorm dies. if storm goes out of control, a d2 has to be rolled each turn until successful or storm dies, if successful, storm dies.) Inner Focus: 4 (makes it harder to be hit while casting) ice spear (spell): 4 (summons a spear of jagged ice that is hurled at enemy. damage of 2d6+(rank)d4 piercing and cold damage(respectively). chance of bleed.) area heal (spell): 4 (heals for ((rank)/2)d8 if successful (base roll of 15 per target in area).)
Equipment: Staff of Ages: 6 (takes 6 off of all spells hit rolls, area heal, for instance, adjusted hit roll for success =9. this staff is not made for attack, only defense and magic channeling.)
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