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Post by The Shadow of Death on Mar 14, 2011 7:37:56 GMT 2
Meptoa, Soulbound Merc HP: 45/45 Lv 5 15/130
belief: "To fight is to remember" beleif: "War is my homeland" history: "I was once the bane of humans, now i am but a shell of what i was..."
Attributes: Body: 4 Mind: 2 Perception: 2 Heart: 2
traits/assets: endurance: 4 Darkvision: 0 magic immunity: 4 adamantine Armor (literally the body: 4 unarmed fighting: 4 wisdom: 3 Self-Repair 1 (Heals self for d%*(rank/4)) (4 points remaining)
Equipment: (unused 6)
appearance/brief racial history: 6'7" ornate adamantine armor construct. was once human, but after death, was sealed into the armor by a powerful sorceror.
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Post by The Shadow of Death on Mar 14, 2011 8:16:36 GMT 2
Trobilu, Shadow Reaver Shadow Assasin HP: 31/31 Lv 5 0/130
Belief: "Death is but a simple side effect of life." Goal: "I will become the Master Assassin one way or another." History: "I found Meptoa hidden under the streets of Crifak in a dormant state, and woke him, soon we became an unstopable duo."
Attributes: body: 2 Mind: 3 Perception: 3 Heart: 2
Traits/assets: deft strike: 4 weapon improvisation: 4 dual daggers: 4 silent step: 3 hiding: 3 persuasion: 3 insubstantial: 0 (Counts as rank 2 defense) (3 points remaining)
Equipment: dagger 2 (3d2+2 damage) dagger 2 (3d2+2 damage) Medium Armor 1 (+1 defense penalty) Heavy Metal Vambraces 1 (these are highly upgradable and very useful in close combat.)
appearance/brief racial history: 5'4", wearing black robe. Shadow Reavers were created accidentaly by necromancers. they are made of shadows, but take a human form.
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Alice
Admin
Bad Wolf
Squishi
Posts: 571
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Post by Alice on Mar 14, 2011 17:10:07 GMT 2
Thankfully, due to this system, it's impossible to make overpowered characters ^~^ Also, I posted my characters, too. Added another.
Anyway, I'll give the "reviews" for each.
Meptoa: HP is d6 per level. Period. I'm considering making that d6 + Body per level. But I'm considering making the level somewhere between 5 and 9. I can't decide. The beliefs and history fit the character, so I can't complain ^~^ "Magic immunity" wouldn't be immunity, just a strong resistance at 4. But it's about the equivalent of 83.33% resistance. Adamantine Armor, Endurance, and Body are all used for resistance, so...that definitely makes up for the lack of HP. Wisdom is part of Mind, but it's still allowed.
Trobilu: Unfinished, obviously. But same rule on HP. Without the beliefs, histories, and/or goals, I can't really judge how he (going by the masculine ending of the name) would fit in with the rest of the group...I mean, he fits in with the setting just fine ^~^
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Post by The Shadow of Death on Mar 14, 2011 21:09:27 GMT 2
ok, and the 'immunity' is just a racial trait, same with the wisdom, he is nearly 3000 years old.
i did not realize i missed that section on Trobilu. i will post it tonight.
also, i left the HP slots empty for you to roll.
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Alice
Admin
Bad Wolf
Squishi
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Post by Alice on Mar 14, 2011 23:28:45 GMT 2
5 and 6.
And I wasn't judging you or anything, I was just saying that true immunity wouldn't be possible.
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Post by The Shadow of Death on Mar 15, 2011 5:30:07 GMT 2
i did not think you were, i was just unaware as to if you were familiar with the race.
Belief: "Death is but a simple side effect of life." Goal: "I will become the Master Assassin one way or another." History: "I found Meptoa hidden under the streets of Crifak in a dormant state, and woke him, soon we became an unstopable duo."
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Alice
Admin
Bad Wolf
Squishi
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Post by Alice on Mar 15, 2011 6:22:36 GMT 2
He sounds like he'll get along with Nelei ^~^
Any particular location (or type of location) you have in mind to start this?
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Post by The Shadow of Death on Mar 15, 2011 21:29:33 GMT 2
no.
i would appreciate it if you could edit his belief things into his sheet, add the HPs, and take out my comment about the HP on Meptoa.
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Alice
Admin
Bad Wolf
Squishi
Posts: 571
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Post by Alice on Mar 15, 2011 21:40:20 GMT 2
I will do that, then ^~^
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Post by The Shadow of Death on Mar 16, 2011 5:49:19 GMT 2
just some more thoughts on a starting place. i usually use a forest to start in, but it can be city outskirts, underground tunnel maze, mountains, marsh, at sea, in ruins, the list goes on, but for the most part it is based on the setting/plot and what fits best for them meeting. a lot of people that i know of that do table-top rpgs start in taverns or inns, which can house the scum of the world to the princes. its also a good place for amassing information on everything.
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