Post by The Shadow of Death on Oct 7, 2011 6:00:35 GMT 2
(this is a work in progress...)
Setting: Planet Nacatowix
History: 10 years ago, the planet took a dive into peril and danger when it was beseiged by a powerful mage. this mage, who went by the name Dark Dusk, threw the planet into darkness as he shattered the laws of time, the fourth dimension.
Since that time, the world has been gripped in Dark Dusk's clutches, as are many others. However, nearly a year ago, a man appeared in the legendary city of Varkost, claiming to have freed another world from Dark Dusk's grasp. his name is Cassadrian. he is human, like many of the planet Nacatowix, at a height of 6' 3" and weighing nearly 250 pounds of pure muscle.
Cassadrian tried to drum up a band of warriors, but the inhabitants of Varkost drove him out, fearful of what Dark Dusk would do.
Cassadrian, driven out of Varkost, found the effects of what Dark Dusk's power had done to this world. he found great chasms that seemed to reach the core, as well as mysterious bridges of light that spanned these chasms, but that was not what worried him, what worried him was the meaning of these chasms
the chasms that ripped the world into a thousand connected fragments, represented large scale time rifts. each of these fragments were really different stages of the world, past, present, and future.
Cassadrian, the sworn enemy of Dark Dusk, traveled between these fragments, searching for any who would help his cause and fight back.
Characters may be of any race, however, classes need to be run by me, certain classes may need to be modified, especially pertaining to mental or magical abilities, as i have set certain magical and mental systems for this RP. these systems are unique and complicated and will take time to explain, however, i do not want non-participating viewers to know these systems as they are highly confidential and only a select few know of them.
CS:
Name:
Alias:
Class:
Age:
Physical Description:
Mentality/Personality:
Weaponry (primary, secondary, tertiary)
Abilities:
Skills/Proficiencies:
(i think that should cover that)
Rules:
No Godmodding.
No autohitting, except when deemed acceptable by the Rank and File System as put forth below:
Setting: Planet Nacatowix
History: 10 years ago, the planet took a dive into peril and danger when it was beseiged by a powerful mage. this mage, who went by the name Dark Dusk, threw the planet into darkness as he shattered the laws of time, the fourth dimension.
Since that time, the world has been gripped in Dark Dusk's clutches, as are many others. However, nearly a year ago, a man appeared in the legendary city of Varkost, claiming to have freed another world from Dark Dusk's grasp. his name is Cassadrian. he is human, like many of the planet Nacatowix, at a height of 6' 3" and weighing nearly 250 pounds of pure muscle.
Cassadrian tried to drum up a band of warriors, but the inhabitants of Varkost drove him out, fearful of what Dark Dusk would do.
Cassadrian, driven out of Varkost, found the effects of what Dark Dusk's power had done to this world. he found great chasms that seemed to reach the core, as well as mysterious bridges of light that spanned these chasms, but that was not what worried him, what worried him was the meaning of these chasms
the chasms that ripped the world into a thousand connected fragments, represented large scale time rifts. each of these fragments were really different stages of the world, past, present, and future.
Cassadrian, the sworn enemy of Dark Dusk, traveled between these fragments, searching for any who would help his cause and fight back.
Characters may be of any race, however, classes need to be run by me, certain classes may need to be modified, especially pertaining to mental or magical abilities, as i have set certain magical and mental systems for this RP. these systems are unique and complicated and will take time to explain, however, i do not want non-participating viewers to know these systems as they are highly confidential and only a select few know of them.
CS:
Name:
Alias:
Class:
Age:
Physical Description:
Mentality/Personality:
Weaponry (primary, secondary, tertiary)
Abilities:
Skills/Proficiencies:
(i think that should cover that)
Rules:
No Godmodding.
No autohitting, except when deemed acceptable by the Rank and File System as put forth below:
The Ranks:
Rank 1: untrained peasants taking up improvised arms
Rank 2: squires and the like that are virtually untrained, but carry real weapons
Rank 3: amatuer fighters that take up actual or improvised arms
Rank 4: lightly trained foot soldiers with light armor
Rank 5: trained foot soldiers with moderate armor
Rank 6: heavily trained foot soldiers with heavy armor
Rank 7: basic calvary with basic training and light armored rider
Rank 8: well trained calvary, lightly armored horse, heavily armored rider
Rank 9: Master Calvary, heavily armored draft horse, heavily armored rider
Rank 10: commanders, usually heavily armed and resiliant
Rank 11: mages with basic magic, no armor/weapon, single target only
rank 12: battle mage, magic armor, optional staff or small martial weapon, mass effect spells and heavy duty single target spells
rank 13: expert warlock/witch, armor is un-needed due to magical proficiency, can weild nearly any weapon through magic, heavy duty mass effect spells and ultra heavy duty single target spells (rank 13s are hard to get close enough to kill, and the usually block long range attacks)
rank 14: considered as player level mercs, must be given individual names, limit 5% (unless alone, then max of 20)
rank 15: massive beings, like giants, no armor, but resistant to physical and magical attacks, susceptable to mental attacks
rank 16: rank 15 with armor
rank 17: constructs, seemingly invincible golems, sheer brute strength and stamina required to be defeated
rank 18: sentient objects like swords, that can weild themselves, nearly invincible, limit 3% or 10, whichever comes first
rank 19: sentient city/castle/fortress, usually with the ability to fly. limit one
rank 20: elite level warriors, limit 1% or 10, whichever comes first, must be named
for unranked, use: {rank ?}
please note these are basic guidelines.
How to Use This System:
these soldiers (excluding rank 20) may be autohit. rank 13 and up may not be autokilled like lower ranks. rank 14 and up should be fully controled by situation creator.
the situation should be mapped out at time of creation and kept up by all those involved. the situation's creator should always keep the full details when updating the tally (except for mobile users), whereas the others may use a simplified version.
Examples:
[Kirf Forest: Jack, Meop, me]
{300 rank 1 human/demon hybrids}
simplified;
{300r1}
for multiple:
[underwater plains: Dekx, Grok, Bipt]
{500 rank ? squidpeople
2500 rank 9 mermen riding seahorses
3 rank 20 characters: Riyod, 6' merman, weilds blades made of water that appear invisible when underwater, with matching armor. Latsuix, Riyod's wife, 5' 6" merwoman, weilds powerful magic that can super heat water. Nubaj, male squid person, childhood friend to Riyod, uses metal plated tentacles for attack and defense.}
simplified:
{500r?
2500r9
3r20}
Rank 1: untrained peasants taking up improvised arms
Rank 2: squires and the like that are virtually untrained, but carry real weapons
Rank 3: amatuer fighters that take up actual or improvised arms
Rank 4: lightly trained foot soldiers with light armor
Rank 5: trained foot soldiers with moderate armor
Rank 6: heavily trained foot soldiers with heavy armor
Rank 7: basic calvary with basic training and light armored rider
Rank 8: well trained calvary, lightly armored horse, heavily armored rider
Rank 9: Master Calvary, heavily armored draft horse, heavily armored rider
Rank 10: commanders, usually heavily armed and resiliant
Rank 11: mages with basic magic, no armor/weapon, single target only
rank 12: battle mage, magic armor, optional staff or small martial weapon, mass effect spells and heavy duty single target spells
rank 13: expert warlock/witch, armor is un-needed due to magical proficiency, can weild nearly any weapon through magic, heavy duty mass effect spells and ultra heavy duty single target spells (rank 13s are hard to get close enough to kill, and the usually block long range attacks)
rank 14: considered as player level mercs, must be given individual names, limit 5% (unless alone, then max of 20)
rank 15: massive beings, like giants, no armor, but resistant to physical and magical attacks, susceptable to mental attacks
rank 16: rank 15 with armor
rank 17: constructs, seemingly invincible golems, sheer brute strength and stamina required to be defeated
rank 18: sentient objects like swords, that can weild themselves, nearly invincible, limit 3% or 10, whichever comes first
rank 19: sentient city/castle/fortress, usually with the ability to fly. limit one
rank 20: elite level warriors, limit 1% or 10, whichever comes first, must be named
for unranked, use: {rank ?}
please note these are basic guidelines.
How to Use This System:
these soldiers (excluding rank 20) may be autohit. rank 13 and up may not be autokilled like lower ranks. rank 14 and up should be fully controled by situation creator.
the situation should be mapped out at time of creation and kept up by all those involved. the situation's creator should always keep the full details when updating the tally (except for mobile users), whereas the others may use a simplified version.
Examples:
[Kirf Forest: Jack, Meop, me]
{300 rank 1 human/demon hybrids}
simplified;
{300r1}
for multiple:
[underwater plains: Dekx, Grok, Bipt]
{500 rank ? squidpeople
2500 rank 9 mermen riding seahorses
3 rank 20 characters: Riyod, 6' merman, weilds blades made of water that appear invisible when underwater, with matching armor. Latsuix, Riyod's wife, 5' 6" merwoman, weilds powerful magic that can super heat water. Nubaj, male squid person, childhood friend to Riyod, uses metal plated tentacles for attack and defense.}
simplified:
{500r?
2500r9
3r20}