|
Post by The Shadow of Death on Mar 17, 2011 22:59:14 GMT 2
should be figured in, but i personally believe that it should be different. take this scenario for example: lv 10 mage, fireball (spell) 7 current config: 9d+6 vs. max hp possible at lv 10 = 61 vs 60 i propose going with level/2 rounded down, which would be 5d6+7= max damage of 37. and i also propose the 4d be used, putting it as: 5d4+7, max damage of 27. i also propose a 'critical' feature, which would automatically hit for max damage +level+rank.
i know this would make it a good bit more complex, and
|
|
|
Post by The Shadow of Death on Mar 17, 2011 23:01:41 GMT 2
ultimately it is up to you as G/DM (i am more used to DM, but i have noticed that most people between TR and here call it GM)
|
|
Alice
Admin
Bad Wolf
Squishi
Posts: 571
|
Post by Alice on Mar 18, 2011 5:16:00 GMT 2
Can't go up to 7, only 4, but that's a negligible difference.
If there was no threat from spell damage, there's no reason to have magic. Still going with d6. You have to factor in that not all spells do damage, as well. Some require other things, like "chance of mind control is a normal pass-fail roll with a penalty equal to the target's Mind score". And magic isn't guaranteed to hit, either. At rank 4, it's a 5-in-6 chance (unless acted on by another skill), so it's STILL not as dangerous. Not to mention the fact that some of the things we'll be killing will be level 0-2, so they won't be so devastating. Oh, and because magic is reviled and there are so few practicing mages, there won't be that much magic to worry about in our setting anyway.
Also, raised all characters to level 4. You have 3 trait points to spend on each character. As the rules say, those can be spent improving existing skills or adding new ones.
(Also, DM is Dungeon Master, so it's restricted to pretty much settings with dungeons, typically fantasy. GM is Game Master, which is a little more accurate anyway. Just my opinion ^~^)
|
|
|
Post by The Shadow of Death on Mar 18, 2011 5:24:29 GMT 2
i thought that 4 was the max for when you started, i thought that they could go up from there by levels.
i just know that doing a blanket formula for magic overall doesnt work all that great. i understand the 'threat' part, but i think that it can easily get out of hand when using it that way. and that is just an opinion. and having DMd some RPs myself, i do tend to find myself stuck to my ways, but as i said before, the final decision is with you, i will abide by the rules.
i will go and figure them now
|
|
|
Post by The Shadow of Death on Mar 18, 2011 5:29:44 GMT 2
also, i know the difference, but dont be surprised if i tend to use DM. as i said before, i tend to be stuck to my ways.
|
|
|
Post by The Shadow of Death on Mar 18, 2011 5:35:40 GMT 2
Meptoa: please do the HP, add 2 to unarmed fighting, and 1 to wisdom.
Trobilu: please do the HP, add 1 to weapon improvisation, 1 to dual daggers, and 1 to insubstantial.
|
|
Alice
Admin
Bad Wolf
Squishi
Posts: 571
|
Post by Alice on Mar 18, 2011 5:39:41 GMT 2
I already rolled for HP earlier today, just didn't get on to change it.
EDIT: All done. If you want, look at my character's spells. Also, like I said, not all spells are the same. That's just a general formula for if another that the GM, or even the player, is too lazy to come up with something that's not BROKEN. But switching rank and level in it works just fine ^~^ Level 10 "Fireball 4" would do 4d6+10, 14-34.
Doesn't matter, none of my spells do that much.
|
|
|
Post by The Shadow of Death on Mar 18, 2011 5:52:59 GMT 2
like i said its up to you. so i guess we are ready!
|
|
|
Post by The Shadow of Death on Mar 18, 2011 6:08:10 GMT 2
i just read your CSs again. i agree with the way you have done the spells, having the rolls differ from spell to spell.
|
|
Alice
Admin
Bad Wolf
Squishi
Posts: 571
|
Post by Alice on Mar 18, 2011 6:09:36 GMT 2
We are ^~^ I'll post my first post sometime tomorrow. Also, one quick thing: You'll be starting on the eastern side. The two Damir are on the southwest side. Nelei is in the north. Same massive city, different areas.
|
|